Yunxin Zheng's World
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Projects
OUYA Expressive Game
Boundaries Game
Simple Physics Engine
Ray tracing
Toon Shading & Motion Blur
Mesh Subdivision
Mesh Rendering
PS MOVE Game
Kinect Game
3D AngryBirds Game
Photo Processing
Book Management System
Human Resource Management
My Profile
Papers
UI Design&Multimedia
Conan-themed Site
3D Pobaby MV
Shopping Cart
Simple Physics Engine
(1) Implemented the simulation of physical interactions, such as collisions and the animation of bodies, spring interactions, collision/spring damping.
(2) Used Runge-Kutta 4th Order to integrate bodies.